1) Choose Sides
2) Gather Set-up Supply
For example: The US player starts with 21 supply points and the German
player with 27 supply points.
3) Place Terrain
Choose 6 terrain cards. Draw 3 from them at random. Place them in your
starting zones. Randomly choose one player's leftover cards and place
them randomly in the center row. Pay terrain cost from setup supply. (remember
that you can arrange your three starting zones how you please)
4) Assemble Forces
Purchase units and special cards with supply costs. Place them in your
Headquarters or starting rows.
5) Draw Cards
7 per player.
6) Roll Initiative
7) Roll First Turn Supply
In any order, Uncommit, return aircraft, Unspot, Roll supply, Draw a card,
Check Indefinite cards, Refit, Deploy units.
2) Air Action
Launch aircraft and move them to their destinations in any order. Resolve
Anti-aircraft fire and interceptions as they occur.
Aircraft that will not participate in air strikes or go on CAP return
home immediately following their recon attempts.
Conduct air strikes and artillery bombardments in any order. Return striking
aircraft as soon as they finish their strikes.
5) Fire & Maneuver
Move and assault in any order.
COMMON SUPPLY COSTS
Defend against assault 1/unit
Assault (Infantry) 1/unit
Assault (Armour) 2/unit
Fire Artillery 1/unit
launch aircraft 2/unit
Deploy reinforcements varies
That’s the game in a nutshell. Below are additional comments to
help in the understanding of the game.
This is a simple game. 6 sided dice are used for everything. Target number
is always naturally a 5. So 5 or 6 hits/recons/etc. Some things can change
the target number like terrain, or rockets, but it is stated clearly.
In combat, each die that rolls the target number or higher does one damage.
In recon, a roll of the target number or higher is a success.
Each unit has 4 attributes. Infantry firepower (inf); Armour firepower
(arm); Air Firepower (air); Defense value (def).
For each of the firepowers, that number is how many dice that unit rolls.
For defense its how many hits it can take before being destroyed. Some
air firepower attributes are grayed out. That means they can only fire
on air if someone in their zone was fired upon first (return fire).